![]() Of course, there’s more to Mortal Kombat X than Story Mode. The same goes for Jacqui Briggs, Kung Jin, et cetera. Cassie Cage, for instance, has variations that spoof both her dad Johnny Cage and her mom Sonya Blade. Many of the new generation of fighters borrow from those they’re “inspired” by. All three have his signature move, the spear, but it’s an extra layer of tactics that will undoubtedly be picked apart incessantly by tournament players. Scorpion, for example, has a version that uses dual swords, a version that leans on fire attacks, and a version that summons a demon. Rather than simply choosing a character, you’ll now choose a character and then one of three variations in MKX. These “heritages” also play into the game’s new fighter selection screen. The new combatants might not pull the same heartstrings as Johnny, Sonya, Jax, and crew, but they at least feel like worthy successors in a way that Mortal Kombat IV‘s roster additions (Reiko, Jarek) never did. ![]() Cassie Cage, for instance, is the daughter of Johnny Cage and Sonya Blade. It helps that many of the new characters are the old guard. Some of the roster gets better treatment than others-cowboy-esque Erron Black is notably shorted by the story, although he’s so cool to play he’s become one of my favorites regardless-but in general the game is good about selling the new characters as equivalent in importance to the old guard. Then the “movie” part starts back up.īut where Mortal Kombat X is most successful is in making you care about its newcomers. The two combatants talk trash at each other, and then it’s no-holds-barred fisticuffs until one or the other lies dead on the ground. ![]() You don’t even have the omnipresent announcer barking out “Round 1! Fight!” or anything to start matches. It’s a much more pleasant, streamlined ride. That’s not something I’d say about MK9, where the two Shao Kahn fights road-blocked plenty of people along the way. If you can beat the first battle in Mortal Kombat X‘s story, I guarantee you can beat the final boss. Gone are the awkward difficulty spikes of MK9-the annoying 1-versus-2 battles, the ridiculous Shao Kahn boss fights with tons of unblockable attacks. Story Mode in MKX is also somewhat easier than its predecessor. Does the story always make sense? No, and some of the characters do really dumb things this time around. That’s where you come in, making sure the “correct” person wins. Two or more people enter a room, they yell at each other, and then for some reason they decide to fight. In between fights you’re treated to what amounts to a pretty great Mortal Kombat animated film. ![]() There are twelve chapters in Mortal Kombat X, each centered around a different character on the roster, with four fights per chapter and approximately half the chapters focusing on new roster additions. MKX brings back MK9‘s excellent Story Mode, which seamlessly integrated fights in the middle of lengthy cinematics. Luckily it’s easier to tell a story in modern Mortal Kombat than it was in the arcade. ![]()
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